![]() ![]() To put it simply, the graphics API is the system that is used to allow a game (or other computing task ) to talk to the computer's hardware. This post will seek to give information on each of the major four graphics API's, talk about that advantages of each, which ones are coming to OS X, and other information. There has been a lot of chatter in the macspere over the past several months about the exciting potential of new graphics technologies that are coming (or might be coming) to OS X.
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